I did not restrict the input for the Scatterobjects so VRay Proxies should work, too. You can easily edit it via Gizmo transformation and with different channels. If you wish to continue the discussion, please create a new thread in the appropriate forum. You can create incredible individual scenes where no biped will like like the other! In this example, I mapped a animated bipeds onto a simple plane with gradient from black to white. Thanks for link to Jamendo.
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For example you can let only show a percentage of the final count in viewport. Bipeds that are on a black pixel are the placed with their animation frame one and if a biped stands on a white Pixel it shows the last frame pose! It took less than two minutes to set this up with ScatterFX.
You can create incredible individual scenes where no biped will like the other! For features in detail and order, please visit: This is a completely new way of population huge places with people scatterrfx precise control about every state of every single biped. The most crazy feature of ScatterFX is the function to map whole animated bipeds onto an object!
You can setup up to ten different control maps for controlling the scatter process. You have complete control about, where bipeds should stand, in what direction their body should be turned and you even can control the Head LookAt direction separately!
Populate your world You can even scatter full rigged Bipeds! Heres a demo video: You can create incredible individual scenes where no biped will like like the other! Thanks for link to Jamendo. These maps can be bitmaps or procedurals and they can have different mapping channels. Will it aak3d supported…including the object coloring?
It is designed for maximum creative control about the scatter process. I did not restrict the input for the Scatterobjects so VRay Proxies should work, too. I did implement an algorythm that can do the coloring even without such a shader! If you wish scagterfx continue the discussion, please create a new thread in the appropriate forum.
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It perfectly works with Mental Ray and iRay. You can let them lookAt different target, map them color to requistes. The workflow is as easy as in this screenshot. You can add random values to all settings for more natural results. With qk3d tools you can create whole forests with scatyerfx some less Base Plants.
Control the masses The most crazy feature of ScatterFX is the function to map whole animated bipeds onto an object!
CGTalk | AK3D® ScatterFX for 3ds Max released
You have complete control about, where bipeds should stand, in what direction their body should be turned and you even can control the Head LookAt direction separately. This was another usage that I never did think about. All objects can be only shown while rendering and as they can be instances, memory consumption is as low as possible.
There are many completely different usage fields where this tool can be helpful. Thanks to its consequent modular structure, all these maps can be combined to create endless combinations.
ScatterFX 3dsmax plugin
All settings are stored within the Baseobject. Thanks for the Bluevalley tipp! Heres a demo video:. Next to the complete Map-driven Scatterfeatures, you can scatter full rigged Bipeds!
This works with selfmade bided animation and it even works with Motion Capture files.